Gallus - DnD content (2024)

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A Varied Folk

Salt of the Earth

Gallus Traits

Bright Gallus

Huden Gallus

The gallus commonly dwell in small, familial communities as opposed to the grand perches of the Wood. Of the birdfolk, they are the most likely to be found living among the humblefolk. Gallus have a deep respect for nature and a love of gardening unmatched by other birdfolk. They value their social bonds above all else, and are always ready to help their neighbors and promote the common good. They are polite but have little patience for deceit and rudeness.

A Varied Folk

The gallus are a varied folk, resembling as many different varieties of wildfowl as there are trees in the Wood. Some are pheasant-like, others are grouse-like, while some resemble chickens or turkeys. There are dozens of variations of feathers, colors, and patterns even between gallus of the same subrace. The gallus are proud of their appearances but not to the point of vanity. Maintaining good grooming is akin to keeping a knife sharp and shows a level of respect for oneself.

Birdfolk are generally welcoming to other races, but the gallus are particularly well-known for their willingness to include virtually anyone in social or familial groups. In gallus culture, it is customary to always offer your seat at a table to guests. This is seen as the basis of a popular and hilarious children’s story about a meal growing too cold to eat as the gallus continually give up their seats to late arrivals at a party.

Salt of the Earth

Gallus are a social and communal folk. They tend to form close-knit communities wherever they roost, and their sense of pride for their community runs deep. When tragedy leaves children in their village orphaned, it is customary for gallus families to take them in. Gallus value honest work, such as farming and smithing, and share labor equally between all community members. There is nothing a gallus would not give to their neighbors in a time of need.

While other birdfolk might look down on gallus for their common ways, the gallus have excellent interpersonal skills. They are insightful and empathetic, but not to the point of being socially exploitable. The gallus have an ear for the truth, and are often capable of rooting out lies and dishonesty.

Gallus Traits

Ability Score Increase
Your Wisdom score increases by 2.

Age
While ages fluctuate, gallus reach maturity around 18 and can live anywhere between 70 and 100 years.

Alignment
Most gallus are lawful good. They are a salt-ofthe-earth sort of folk who believe in justice, the value of hard work, and the importance of respecting others.

Size
Gallus are the most varied of the birdfolk races, ranging from just under 4 feet to just over 5 feet tall, and showing many unique builds. The variety of shapes and sizes means they also encompass a variety of weights, but most average around 90 pounds. Your size is Medium.

Speed
Your base walking speed is 30 feet.

Glide
Using your feathered arms, you can slow your fall, and glide short distances. When falling you can use your reaction to spread your arms, stiffen your wing feathers, and slow your descent. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage when you land. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, although you cannot choose to move upwards, landing in the space you finish your movement. You cannot glide while carrying heavy weapons or wielding a shield (though you may drop any held items as part of your reaction to spread your arms). You cannot glide while wearing heavy armor, or if you are encumbered.

Wing Flap
As a bonus action, you can use your powerful feathered arms to propel yourself upward a distance equal to half your movement speed. You can use it in conjunction with a regular jump, but not while gliding.

Communal
Whenever you make an Intelligence (History) check related to the history of your race, culture, or community, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Militia Training
You have proficiency in simple weapons.

Of the People
You gain proficiency with the artisan tools of your choice: brewer’s supplies, carpenter’s tools, or smith’s tools.

Languages
You can speak, read, and write Birdfolk. You can also understand Auran, though you cannot speak it naturally.

Subrace
There are two main subraces of gallus: bright and huden. Choose one of these subraces.

Bright Gallus

As a bright gallus, you are a natural leader. Growing up in your close-knit community has taught you how to inspire others and rally folks to a common cause. This air of command follows you wherever you roam.

Ability Score Increase
Your Charisma score increases by 1.

Inspiring
By spending an action and giving words of advice or encouragement, you can inspire an ally who is able to see and hear you. The ally can roll a d4 and add the number rolled to their next ability check, attack roll, or saving throw.

Understanding
You have proficiency in the Insight skill.

Huden Gallus

As a huden gallus, you are of the land. Like the Amaranthine Hanera, you have a unique connection to the Great Rhythm of nature, and in return the Rhythm grants you many gifts. This innate bond with nature may alienate you from city life, but you will always have a home within the more remote parts of the Wood.

Ability Score Increase
Your Dexterity score increases by 1.

One With the Wood
You have proficiency in the Nature skill.

Seedspeech
Your connection to the Great Rhythm is such that you can speak with the greenery of the forest itself. Through speech and touch you can communicate simple ideas to living plants. You are able to interpret their responses in simple language. Plants in the Wood do not experience the world in terms of sight, but most can feel differences in temperature, describe things that have touched them, as well as hear vibrations that happened around them (including speech).

Source: Hit Point Press: Humblewood Campaign Setting

Gallus - DnD content (2024)

FAQs

Gallus - DnD content? ›

Dungeons and Dragons 5e

Is Humblewood official D&D? ›

Humblewood is a complete campaign setting created by Hit Point Press that's designed for use with Dungeons & Dragons fifth edition. Players take on the role of anthropomorphic animals rather than the traditional DnD races, with adventures taking place in a sprawling fantasy world known as Everden.

How many races are in D&D? ›

There are nine races in D&D 5E proper, with many, many other playable races/species found in the various sourcebooks, adventure books and homebrew content released for the fantasy RPG. Besides class, whichever D&D race you choose is arguably the other most important aspect of character creation in Dungeons & Dragons.

How long do fairies live in D&D? ›

In 5th Edition rules fairies are said to live for about a century, while in Critical Role canon fey usually live upward to three centuries. This article assumes that fairies can potentially reach the three centuries of age, especially in the Feywild, where time works in weird ways.

How tall are jerbeen? ›

Jerbeens have incredibly small and light bodies, standing between 2 and 3 feet tall, and weighing between 20 and 40 pounds. Age: Jerbeens grow quickly, reaching maturity around 5 years. They are the shortest lived of all the humblefolk races, living just about 40 years.

What is the rarest language in D&D? ›

Draconic language is one of the most unique Dungeons and Dragons languages. Spoken mainly by the Dragons, it's a rare and secret language. The other speakers include only draconic-related natives, such as kobolds and Dragonborn, or reptilian races: Troglodytes and Lizardfolk.

What race is Vecna? ›

Vecna was born as a human, centuries ago as a member of the untouchable caste in the Flan city of Fleeth on Oerth. He was initially trained by his mother, Mazzel, in the art of magic, before she was executed by the government of Fleeth for practicing witchcraft.

How old is an adult fairy in D&D? ›

Age. Fairies slowly reach maturity at 40 years old. After which time are ageless within the feywild. In other planes, without the magic of the Fey to sustain them, they age similarly to elves, commonly exceeding 800 years although many will return to the Feywild before this time.

What language do fairies speak in D&D? ›

Language(s)

Fey were creatures from the Feywild, a parallel plane to the Prime, the Feywild was also called the Plane of Faerie. Many were typified as having supernatural abilities and a connection to nature or to some other force or place. The language of the fey was called Sylvan.

Are fairies stronger than dragons? ›

Although Fairy-type was initially meant to act as a counter to Dragon-type and further balance the games, it has actually surpassed Dragon in strength and become the most overpowered type in all of Pokémon.

How tall are Verdans? ›

Verdans are between 3 and 4 feet tall at the start. Your size is Small until you reach 5th level where you get a 2 to 3 foot growth spurt and become a Medium creature. Speed. Your base walking speed is 25 feet, but increases to 30 feet when you reach 5th level.

How tall are the Lionfolk? ›

Lionfolk are tall and muscular, standing between 6'2” and 7'2” when they reach adulthood. They usually weigh around 200–270 lbs.

How tall are shirren? ›

Average Height: 5.5 ft. Average Weight: 125 lbs.

What is the official DnD world called? ›

Faerûn (/feɪˈruːn/) is a fictional continent and the primary setting of the Dungeons & Dragons world of Forgotten Realms. It is described in detail in several editions of the Forgotten Realms Campaign Setting (first published in 1987 by TSR, Inc.)

What are all the official D&D 5e classes? ›

There are currently 13 DnD 5e classes that have been officially approved by Wizards of the Coast. These are the Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock and Wizard.

Is Tasha's Cauldron official? ›

Tasha's Cauldron of Everything is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game, published in 2020. The book is a supplement to the 5th edition Dungeon Master's Guide (2014) and Player's Handbook (2014). Standard edition print cover.

Is Vecna actually in Dungeons and Dragons? ›

Vecna's First Appearance in Dungeons & Dragons

In 1976, Gary Gygax and Brian Blume released the Eldritch Wizardry supplement for the first edition of Dungeons & Dragons.

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